Newly available at both cherylplatz.medium.com and the Riot Games UX Design Medium publication is my latest detailed behind the scenes piece about the exciting and groundbreaking design work we’re doing on behalf of players here at Riot Games. In this first of
Category: Games
New year, new podcasts! We start out with an interview focused on content design – what role does it play in voice design, and what role has it been playing in Cheryl’s work in the video game industry? Hear some unique stories
I left the video game industry in 2007 after shipping over half a dozen titles on every platform you can think of – PC, Game Boy, Nintendo DS, Xbox, PlayStation, GameCube… I was ready for new challenges. I didn’t expect the journey
For the last 8 months (and counting), I’ve had the honor of improvising within the constructs of a roleplaying game live on Twitch every week on “Shadowrun: Corporate SINs” at Hyper RPG. Many of our fans see what we’re doing on the
I am a lifelong Pokémon fan (Pikachu was my ringbearer) that desperately wants Pokémon GO to survive and thrive. I think the game has tremendous, disruptive potential for the long term (you can read my initial writeup on Forbes.com.) But I’m also
Rebroadcasts of Shadowrun: Corporate SINs are available on-demand at HyperRPG’s YouTube channel. I joined the Twitch universe recently in a big way. In January, several of my friends from NERDprov and I were approached by a producer, Zac Eubank, who had just
Every once in a while, I come across a notebook with a series of scribbles from my past in game development. Playtesting one’s own game and taking notes was a daily occurrence, but the notes provide a little burst of humor when
For most of my gaming life, I was a Nintendo girl (and a PC girl, but those are other stories.) Our first real gaming console was the Atari 2600, which was loved but ultimately met an untimely demise when my brothers left
Before coming to Microsoft and working on server software, I shipped quite a few video games during my time with Electronic Arts and Griptonite Games. Game development is a fickle mistress. Yes, you’re working on the things that you love, but slowly
For almost two years, I worked for Maxis, a division of EA, on various Sims games including an expansion pack for The Sims 1, game text for Sims 2, and game production and design for various console and handheld titles like The