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Cheryl Platz

A creative voice for the digital generation.

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Category: Work

New Game Development Podcast: ‘Enduring Play’ Explores Thriving Games and Studios With Industry Veterans

Posted on August 20, 2025 by Cheryl

Level up your game development career at any stage of the game with 10 candid interviews that explore the best and the worst of modern video game development. BELLEVUE, WA, UNITED STATES, August 19, 2025 /EINPresswire.com/ — It’s time to level up

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Design, Games, Speaking, Technology

2025 Book Tour Launches aug 27 in Seattle at SLICE

Posted on August 6, 2025 by Cheryl
A promotional image for the Seattle Loves Indie Creators Expo, SLICE. A cartoon robot is seen in front of the Space Needle holding a pizza pie chart and gesturing at holograms. The text reads "A new games industry event for Indie and AA game studios in the heart of downtown Seattle. Location: Seattle Center: McCaw Hall - 305 Harrison St. Time 9:00 - 6:00 pm, after party to follow. August 27 9AM - 6PM McCaw Hall seattleslice.org

Cheryl is honored to be bringing her first talk from The Game Development Strategy Guide to Seattle Indies SLICE at McCaw Hall on Wednesday, August 27. Cheryl will be delivering a 10-minute microtalk The Modern Motivators of Play that provides data to

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Design, Seattle, Speaking, Technology, Writing

“The Perfect Pivot”: New talk debut at Games UX Summit 2024

Posted on December 19, 2024 by Cheryl

I was honored to share insights from two recent video game design engagements at the Games UX Summit 2024, which was hosted online December 19, 2024. Video will be available and updated here later, but for folks looking for the slides, you

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Design, Games, Speaking, Technology

New Medium Post: The UX Behind #THEUNLOCK Part 1

Posted on April 3, 2023 by Cheryl

Newly available at both cherylplatz.medium.com and the Riot Games UX Design Medium publication is my latest detailed behind the scenes piece about the exciting and groundbreaking design work we’re doing on behalf of players here at Riot Games. In this first of

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Games, Technology, Writing

New Medium Post: Alexa’s Sub-Prime Era

Posted on January 6, 2023 by Cheryl

Next up on Cheryl’s Medium publication – a look at the cooling wave of digital assistants amid a stalling economy, and what it may mean for voice and multimodal design as an industry. Highlight from the article So what’s changed? What led

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Design, Technology, Writing

PODCAST: Wordbirds — How Consistent Content powers Speech Recognition & UX w/ Cheryl Platz

Posted on January 2, 2023 by Cheryl
Cheryl tells a story to Chris Willis on Zoom, and both have smiles on their faces

New year, new podcasts! We start out with an interview focused on content design – what role does it play in voice design, and what role has it been playing in Cheryl’s work in the video game industry? Hear some unique stories

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Design, Games, Technology

I’m returning to the Games industry: Director of UX at Riot Games

Posted on November 1, 2021 by Cheryl
The Riot Games logo next to mocks for the new Riot Mobile app.

I left the video game industry in 2007 after shipping over half a dozen titles on every platform you can think of – PC, Game Boy, Nintendo DS, Xbox, PlayStation, GameCube… I was ready for new challenges. I didn’t expect the journey

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Design, Games, Work

Video from Opti-Pessimism keynote: Interaction Latin America 2019

Posted on September 14, 2021 by Cheryl

Cheryl is delighted to share after long last the video from Cheryl’s very well-received keynote presentation at the largest design conference in the Southern Hemisphere, Interaction Latin America. Her 2019 “Opti-Pessimism” keynote inspired many local designers to start thinking and talking about

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Design, Speaking, Technology Africa, interaction design

New Keynote: Carousel of Progress

Posted on September 2, 2021 by Cheryl
An illustration that depicts a carousel with a horse, a washer, a syringe, a masked person, and a smartwatch.

Cheryl is pleased to share that her newest keynote, “The Carousel of Progress: Adapting to a (Post) Pandemic World” is now available for bookings. First presented online for CHIFOO (Computer Human Interaction Forum of Oregon), recordings are only available privately at this

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Design, Speaking, Technology

Design Beyond Devices at UX Salon: Video now available

Posted on June 17, 2021 by Cheryl

What a great international turnout we had for the UX Salon “UX Night: Design Beyond Devices with Cheryl Platz” event on June 16! Hundreds of folks tuned in live across both Zoom and YouTube from around the globe to hear Cheryl bring

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Design, Speaking, Technology
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Recent Posts

  • Leveling Up: Microsoft Alumni network Featured Story (11/1/2025) February 24, 2026
  • Cheryl Platz nominated for 2026 “Gamehers ICON” award; voting open now February 17, 2026
  • Latest Feature Release helps all players learn to play January 31, 2026
  • Cheryl Platz attends BAFTA LA Tea Party 2026 January 12, 2026
  • Happy Budew Year! January 8, 2026

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