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Cheryl Platz

A creative voice for the digital generation.

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Category: Design

Author Cheryl Platz speaks about Opti-Pessimism at Design Matters Tokyo on the Game Development Strategy Guide book tour

Posted on September 15, 2025 by Cheryl

September 14, 2025 / Tokyo, Japan: Author of the Game Development Strategy Guide, Cheryl Platz, debuted her second new talk in two months as one of the closing keynotes at Design Matters Tokyo 2025. Entitled “Future Sight in Design: Using Process and

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Design, Speaking, Technology, Travel

Enduring Play S1 E4 Released: The Global Heartbeat of Music Games with David Ventura

Posted on September 9, 2025 by Cheryl

The fourth episode of Season 1 of Enduring Play: A Game Development Podcast, hosted by Game Development Strategy Guide author Cheryl Platz, is now live with guest David Ventura, CEO and Creative Director of Swedish indie gaming studio Ichigoichie Games. This unique

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Design, Games, Podcasts

The Game Development Strategy Guide celebrated by early reviewers; selected by Kirkus Reviews for an indie spotlight

Posted on September 8, 2025 by Cheryl

New book by Cheryl Platz honored for its groundbreaking approach to demystifying and documenting modern video game development with new tools and insights in a fun and accessible way Bellevue, WA : The Game Development Strategy Guide: Crafting Modern Video Games That

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Design, Games, Technology, Writing

Enduring Play Season 1 Episode 3 Released: Creative Strategy for Thriving Teams with Amy Kalson

Posted on September 2, 2025 by Cheryl

The third episode of Season 1 of Enduring Play: A Game Development Podcast, hosted by Game Development Strategy Guide author Cheryl Platz, is now live with guest Amy Kalson, Executive Design Producer at Meta. This week’s episode starts out a bit like

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Design, Games, Podcasts, Technology, Women in Technology

New Game Development Podcast: ‘Enduring Play’ Explores Thriving Games and Studios With Industry Veterans

Posted on August 20, 2025 by Cheryl

Level up your game development career at any stage of the game with 10 candid interviews that explore the best and the worst of modern video game development. BELLEVUE, WA, UNITED STATES, August 19, 2025 /EINPresswire.com/ — It’s time to level up

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Design, Games, Speaking, Technology

2025 Book Tour Launches aug 27 in Seattle at SLICE

Posted on August 6, 2025 by Cheryl
A promotional image for the Seattle Loves Indie Creators Expo, SLICE. A cartoon robot is seen in front of the Space Needle holding a pizza pie chart and gesturing at holograms. The text reads "A new games industry event for Indie and AA game studios in the heart of downtown Seattle. Location: Seattle Center: McCaw Hall - 305 Harrison St. Time 9:00 - 6:00 pm, after party to follow. August 27 9AM - 6PM McCaw Hall seattleslice.org

Cheryl is honored to be bringing her first talk from The Game Development Strategy Guide to Seattle Indies SLICE at McCaw Hall on Wednesday, August 27. Cheryl will be delivering a 10-minute microtalk The Modern Motivators of Play that provides data to

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Design, Seattle, Speaking, Technology, Writing

“The Perfect Pivot”: New talk debut at Games UX Summit 2024

Posted on December 19, 2024 by Cheryl

I was honored to share insights from two recent video game design engagements at the Games UX Summit 2024, which was hosted online December 19, 2024. Video will be available and updated here later, but for folks looking for the slides, you

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Design, Games, Speaking, Technology

New Medium Post: Alexa’s Sub-Prime Era

Posted on January 6, 2023 by Cheryl

Next up on Cheryl’s Medium publication – a look at the cooling wave of digital assistants amid a stalling economy, and what it may mean for voice and multimodal design as an industry. Highlight from the article So what’s changed? What led

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Design, Technology, Writing

PODCAST: Wordbirds — How Consistent Content powers Speech Recognition & UX w/ Cheryl Platz

Posted on January 2, 2023 by Cheryl
Cheryl tells a story to Chris Willis on Zoom, and both have smiles on their faces

New year, new podcasts! We start out with an interview focused on content design – what role does it play in voice design, and what role has it been playing in Cheryl’s work in the video game industry? Hear some unique stories

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Design, Games, Technology

I’m returning to the Games industry: Director of UX at Riot Games

Posted on November 1, 2021 by Cheryl
The Riot Games logo next to mocks for the new Riot Mobile app.

I left the video game industry in 2007 after shipping over half a dozen titles on every platform you can think of – PC, Game Boy, Nintendo DS, Xbox, PlayStation, GameCube… I was ready for new challenges. I didn’t expect the journey

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Design, Games, Work
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Recent Posts

  • Leveling Up: Microsoft Alumni network Featured Story (11/1/2025) February 24, 2026
  • Cheryl Platz nominated for 2026 “Gamehers ICON” award; voting open now February 17, 2026
  • Latest Feature Release helps all players learn to play January 31, 2026
  • Cheryl Platz attends BAFTA LA Tea Party 2026 January 12, 2026
  • Happy Budew Year! January 8, 2026

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