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Cheryl Platz

A creative voice for the digital generation.

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Category: Games

Improv for Roleplayers: Starting Your Journey

Posted on October 23, 2016 by Cheryl

For the last 8 months (and counting), I’ve had the honor of improvising within the constructs of a roleplaying game live on Twitch every week on “Shadowrun: Corporate SINs” at Hyper RPG. Many of our fans see what we’re doing on the

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Acting, Games improv

Pokémon Go: The De-Gamification

Posted on August 6, 2016 by Cheryl

I am a lifelong Pokémon fan (Pikachu was my ringbearer) that desperately wants Pokémon GO to survive and thrive. I think the game has tremendous, disruptive potential for the long term (you can read my initial writeup on Forbes.com.) But I’m also

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Games, Technology

Welcome to the Twitchbowl: Hyper RPG

Posted on March 16, 2016 by Cheryl

Rebroadcasts of Shadowrun: Corporate SINs are available on-demand at HyperRPG’s YouTube channel. I joined the Twitch universe recently in a big way. In January, several of my friends from NERDprov and I were approached by a producer, Zac Eubank, who had just

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Acting, Games, HyperRPG, Seattle corpsins, improv, performances, shadowrun, twitch

Memories of Game Dev: Playtest Notes #1

Posted on January 2, 2015 by Cheryl

Every once in a while, I come across a notebook with a series of scribbles from my past in game development. Playtesting one’s own game and taking notes was a daily occurrence, but the notes provide a little burst of humor when

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Games career, game development

Losing My Nintendo

Posted on September 14, 2012 by Cheryl

For most of my gaming life, I was a Nintendo girl (and a PC girl, but those are other stories.) Our first real gaming console was the Atari 2600, which was loved but ultimately met an untimely demise when my brothers left

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Games, Technology

Memories of Game Dev: The N-Gage

Posted on January 10, 2012 by Cheryl

Before coming to Microsoft and working on server software, I shipped quite a few video games during my time with Electronic Arts and Griptonite Games. Game development is a fickle mistress. Yes, you’re working on the things that you love, but slowly

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Games, Technology

What I Learned from “The Sims”

Posted on July 25, 2011 by Cheryl

For almost two years, I worked for Maxis, a division of EA, on various Sims games including an expansion pack for The Sims 1, game text for Sims 2, and game production and design for various console and handheld titles like The

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Biography, Games, Humor biography, pop culture
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Recent Posts

  • Free Webinar: Embrace Your Fun Factor on january 9 2026 December 20, 2025
  • Cheryl Platz speaking at the 2026 GDC Festival of Gaming December 19, 2025
  • Cheryl Platz Celebrates First Year as Creative Director at TPCi November 5, 2025
  • Game Development Strategy Guide author Cheryl Platz launches academic book tour in Philadelphia and Pittsburgh October 28, 2025
  • Enduring Play E1 S10 Released: Human-Centered Production with Yesenia Cisneros October 21, 2025

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